Tired Souls
A game prototype inspired by Dark Souls, made in Unity. Includes character movement, combat, inventory, interactions, enemies, and one level.
- Developed a 3D action RPG prototype inspired by Dark Souls, featuring character movement, combat, inventory, and enemy interactions
- Implemented a modular inventory and equipment system with item management and UI integration
- Designed and scripted enemy AI using state machines for patrol, chase, and attack behaviors
- Created and synchronized character and enemy animations, enhancing gameplay realism and responsiveness